
Baldur’s Gate 3 will have one of the most complex combat systems in the RPG genre on release thanks, in part, to it being based on the Fifth Edition of Dungeons and Dragons’ ruleset. Though there are some major changes to adapt the formula to a video game, most strategies work in Baldur’s Gate 3 as they do in the TTRPG – including the benefits of a well-rounded party.
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All Baldur’s Gate 3 Fighter Subclasses, Ranked
Baldur’s Gate 3’s Fighter Class is a Weapons and Armor Master by default, with each subclass offering additional capabilities and utility.
It’s a good idea to have one or two melee-focused party members, a perfect slot for the Fighter Class to fill in. The best Fighter build in BG3 is one that takes the class’ melee prowess and turns it into a close-quarters devastator via the Battle Master subclass. Updated July 1, 2025 by Erik Petrovich: With the release of Patch 8 for Baldur’s Gate 3, Fighter builds have gained another subclass option to choose from: Arcane Archer. Though this new subclass offers a new way to play this class, the best BG3 Fighter build that takes advantage of the class’ strengths the most uses the Battle Master subclass. As you journey through Baldur’s Gate 3, the best Fighter builds can benefit greatly from picking up a few permanent buffs. Though these often require you to go out of your way, the best permanent buffs can grant powerful stat upgrades and new abilities that push the best Fighter build to its limits. This guide has been updated to include brief information on the new Arcane Archer Fighter subclass, as well as a new section that covers the best Fighter permanent buffs and stat upgrades that are worth hunting down.
Fighter Class Introduction & Overview
The Baldur’s Gate 3 Fighter Class, Explained
Fighter Playstyle & Signature Abilities
The Fighter is a class that’s meant to be played up-close-and-personal. Whether that’s through sheer brutality or magical assistance is up to the player – no matter their choice of Subclass, Fighters gain a few abilities that set them apart from other melee-oriented classes like the Barbarian. At Level 1, Second Wind grants a Bonus Action Self-Heal ability once per combat, then at Level 2, players get an Action Surge to grant an extra Action once each combat. Later on, Fighters gain better Saving Throws, Extra Attacks, and Fighting Styles, too.
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Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class’ ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.
Base Fighter Class Proficiencies: Armor, Weapons, Saving Throws, & Skill Choices
When you first start creating your Fighter Build, BG3 offers a selection of basic Class Proficiencies, and a choice of two Fighter Skill Proficiencies. In addition to Armor, Weapon, and Saving Throw proficiencies that vary for each class, the pool of Skills you can choose from are different for each class. These cannot be changed once you get past character creation without resetting your build.
Proficiency Type
Proficiencies Granted/Choices Offered
Fighter Armor Proficiencies
Light Armor
Medium Armor
Heavy Armor
Shields
Fighter Weapon Proficiencies
Simple Weapons
Martial Weapons
Fighter Saving Throws
Fighter Skill Proficiency Choices
Choose two of the following Skill proficiencies;
Acrobatics
Animal Handling
Athletics
History
Insight
Intimidation
Perception
Survival
All Fighter Subclasses
There are a total of three BG3 subclasses Fighter players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Fighter subclasses, you will gain more abilities that are unique to your subclass choice. Your choice of Fighter subclass can be changed by speaking with Withers, but you will start at Level 1 and have to make your BG3 Fighter build from scratch. Though this chart displays information for all subclasses, if you want to make best Fighter build BG3 has to offer, you should go for the Battle Master.
Subclass Name
Base Spec Features
Special Spec Proficiencies
Starting Subclass Spells & Abilities
Arcane Archer
(new with Baldur’s Gate 3 Patch 8)
Arcane Shot
Action, uses Arcane Arrows resource
Imbues your next shot with one of eight different special effects
Can choose three Arcane Shots at first, and select more as you level
Choice of 1x Cantrip between:
Guidance
Light
True Strike
Choice of 3x Arcane Shot types:
Banishing Arrow
Beguiling Arrow
Bursting Arrow
Enfeebling Arrow
Grasping Arrow
Piercing Arrow
Seeking Arrow
Shadow Arrow
Battle Master
Battle Manoeuvres & Superiority Dice
Select three Manoeuvres from the list of Battle Master Manoeuvres
Gain additional Manoeuvres at levels 7 and 10
Gain 4x Superiority Dice, which are your primary Manoeuvre resource. More powerful Dice are unlocked at levels 7 and 10
N / A
Choice of 3x Manoeuvres;
Commander’s Strike
Disarming Attack
Distracting Strike
Evasive Footwork
Feinting Attack
Goading Attack
Manoeuvreing Attack
Menacing Attack
Precision Attack
Pushing Attack
Rally
Riposte
Sweeping Attack
Trip Attack
Champion
Improved Critical Hit
Passive
Critical Hit threshold reduced by 1 – if your Crit is normally triggered with a 20, it is now triggered with both a 19 and a 20.
Later levels grant extra Jump distance, extra STR/DEX/CON proficiency, and an extra Fighting Style
N / A
N / A
Eldritch Knight
Weapon Bond
Action
Binds the main weapon equipped, which can’t be Disarmed from you, and returns when Thrown
Grants choice of two Wizard Cantrips, two Abjuration or Evocation Wizard Spells, and any level 1 Wizard Spell, which are Always Prepared.
Grants Lvl 1 and 2 Spell Slots as you level up, and additional Spell choices
Can use a Bonus Action to make extra attacks after casting Cantrips at later levels (War Magic)
N / A
Choose 2x Wizard Cantrips upon choosing the spec
Choose 2x Wizard Spells from the Abjuration or Evocation Schools (Lvl 1)
Burning Hands
Chromatic Orb
Magic Missile
Mage Armor
Protection from Evil and Good
Shield
Thunderwave
Witch Bolt
Choose any Wizard spell up to Level 1
Fighter Class Features – Level By Level
The max level in Baldur’s Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Fighter build. In character creation, you gain the basics for the Fighter class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus. This chart displays everything you can expect to get at each Level-Up as a Fighter in your Baldur’s Gate 3 journey.
Class Feature
Proficiency Bonus
Fighter Lvl 1
Fighting Style choice
Second Wind
Bonus Action, once per Short Rest
Heals Self for 1d10+Fighter Lvl HP
+2
Fighter Lvl 2
Action Surge
Bonus Action, once per Short Rest
Grants an extra Action this round
+2
Fighter Lvl 3
+2
Fighter Lvl 4
+2
Fighter Lvl 5
Extra Attack
Can take another attack without spending an Action after an attack
+3
Fighter Lvl 6
+3
Fighter Lvl 7
+3
Fighter Lvl 8
+3
Fighter Lvl 9
Indomitable
Passive Ability
Can reroll a failed saving throw
+4
Fighter Lvl 10
+4
Fighter Lvl 11
Extra Attack
Can make two extra attacks without spending an Action after an attack
+4
Fighter Lvl 12
+4
BG3 Fighter Subclass Choice – Battle Master
Overview Of BG3 Fighter Battle Master Subclass
What Makes Battle Master the Best Fighter Subclass?
The Battle Master Fighter build is named after the Subclass that players select at Level 3, which grants a powerful new set of skills to the Fighter that rely on a new resource: Superiority Die, used to fuel Battle Maneuvers. At Level 3, Fighters can unlock three Battle Maneuvers from a list of six, most of which have both a ranged and melee version that unlock together.
3:48
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These Battle Maneuvers, paired with the Fighter’s base Action Surge and Second Wind actions, make them a serious force in melee combat – as long as they actually hit the enemy, that is. They are great at controlling enemy locations with certain Battle Maneuvers, rooting them in place or pushing them away, and can also be a source of minor buffs for the party and debuffs for enemies. Battle Master Fighters rarely spent too much time away from direct melee combat, and in a party with ranged damage and support sources, they should spend as much time as they can up-close and personal with enemies. It’s perfectly fine to start a fight with a shot from a Crossbow, but when Initiative rolls, be prepared to close that distance quickly.
Battle Master Subclass Features – Level By Level
In addition to everything you unlock while leveling as a Fighter , your Subclass also determines what you unlock at certain levels. As a Fighter, you can select a subclass at Level 3. For the purposes of this guide to the BG3 best Fighter build, choose the Battle Master when prompted to choose a Subclass.
Battle Master Fighter Fighter Lvl 3
Battle Maneuvers Choice x3​​​​​​
Superiority Dice: 4
Resource for Battle Maneuvers
1d8
Recovers after Short/Long Rest
Battle Master Fighter Fighter Lvl 7
Battle Maneuvers Choice x2
Superiority Dice: 5
Battle Master Fighter Fighter Lvl 10
Battle Maneuvers Choice x2
Superiority Dice Improvement
Best Battle Master Battle Maneuvers (Superiority Dice)
The Battle Master’s unique mechanic is Battle Maneuvers. Upon reaching Level 3 and selecting the Battle Master subclass, players gain access to melee and ranged attacks that offer powerful additional effects. When using these abilities, though, they use one of the Fighter’s limited Superiority Dice. Each day, players get eight Dice to spend on these abilities, each of which uses just one. Of the choices presented to players, Menacing Attack, Pushing Attack, and Riposte are the ones players should prioritize first, though Riposte can be replaced with Rally if your party lacks healing. Rally benefits parties more at low levels as the total amount of HP that the Fighter gives to an ally doesn’t improve. Maneuvering Attack, too, can be useful for parties without a way to reliably get squishy allies out of range of opportunity attacks, but it’s a bit more situational.
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Riposte
When enemies miss with an attack, the Fighter can retaliate for Normal Weapon Damage + 1d8
Must be pre-activated as a Reaction on the Fighter’s turn
Pushing Attack
Normal Weapon Damage + 1d8
Chance to push enemies 4.5m in the direction the attack comes from
Can require repositioning to aim enemies just right, like over a tall ledge, or into a flaming pit.
Menacing Attack
Normal Weapon Damage + 1d8
Chance to inflict Frightened condition, which roots enemies in place and imposes Disadvantage on their checks and Attack rolls
Maneuvering Attack
Normal Weapon Damage + 1d8
Allows a friendly target to restore half of their Movement Speed and avoid Opportunity Attacks this turn
Rally
Bonus Action
Grants 8 temporary HP to a target within 18 meters
More useful early than later, as the amount of temporary HP not change
Best BG3 Fighter Build Character Creation Choices
BG3 Fighter Build Race, Background, Proficiency, Feats, & Stat Choices
Best BG3 Fighter Race: Half-Orc
The Half-Orc race comes with a few notable racial abilities that help the best BG3 Fighter build become even more powerful and resilient. The race comes with Darkvision, and proficiency in Intimidation, but its real draw for Fighters comes from the Savage Attacks and Relentless Endurance passive features.
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Savage Attacks lets players add an additional Damage Dice on top of their normal critical hit damage, but only with melee weapon attacks. Relentless Endurance prevents the Fighter from going down, restoring them to 1 HP upon reaching 0, only once per long rest. For the Battle Master build, which is a close-range melee build, these two abilities let the character persist through death and absolutely pile damage onto opponents with critical hits – just be sure to pick up abilities and gear that reduces the Critical Hit threshold. A good alternative to the Half-Orc is the Githyanki, which gain Githyanki Psyonics to further enhance their ability to control the battlefield (and jump around from enemy to enemy as if on a trampoline). However, the Gold Dwarf or Dragonborn races are decent Racial choices, too, thanks to inherent defensives that benefit melee characters considerably.
Best BG3 Fighting Style: Great Weapon Fighting
Upon creating a Fighter character in Baldur’s Gate 3, players are asked which Fighting Style they would like to follow. There are six choices: Archery, Defence, Duelling, Great Weapon Fighting, Protection, and Two-Weapon Fighting. These all have their own bonuses and drawbacks, but ultimately the Great Weapon Fighting style is best because it simply increases the baseline amount of damage every Two-Handed weapon can do. However, the Defence style is good for Fighters who will spend a lot of time in close combat.
Best Fighter Backgrounds in BG3: Soldier or Outlander
The Fighter’s focus on Strength and Constitution gives them a big boost to Ability Checks that rely on those stats. As such, gaining proficiency with Athletics and Intimidation via the Soldier background is the best route to go to further improve two skills that the class already exemplifies. Just be prepared to muscle your way through dialogue and RP encounters, foregoing alternative solutions, to earn Inspiration. However, Fighters can also gain proficiency in Athletics via the Outlander background, which replaces Intimidation with Survival. Its Inspiration mostly comes from achieving feats in the wilderness, like felling a large beast, or finding a mythical location. Athletics and Survival are great for exploring the world, while Athletics and Intimidation is better for an in-your-face Fighter. Either way, Fighters have plenty of opportunities to naturally trigger Inspriation from these two Backgrounds.
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Best BG3 Fighter Skill Proficiency Choices: Perception and Intimidation (or Insight)
Fighters get a choice of two skills from a list of eight, but both of the recommended backgrounds above cover two of the choices, leaving six to choose from. If you go with the Soldier background, proficiency in Athletics and Intimidation are already granted. In this case, choose instead to go with Insight and Perception, as the game gives players a lot of dialogue checks involving these two skills. Choosing the Outlander background grants Survival instead of Intimidation, so if you go this route, choose Perception and Intimidation for your starting skills.
Best BG3 Fighter Feats: Great Weapon Master, Sentinel, Alert, Charger, and Savage Attacker
Great Weapon Master Effects: Grants two new abilities, Great Weapon Master: Bonus Attack, and Great Weapon Master: All In
Bonus Attack grants an additional melee weapon attack, as a Bonus Action, when you make a melee Critical Hit
All In reduces your Attack Rolls with Two-Handed or Versatile weapons (that you are Proficient with) by 5, but increases their damage by a flat 10
Sentinel Effects: Grants three new abilities, Sentinel: Vengeance, Sentinel: Snare, and Sentinel: Opportunity Advantage
Vengeance lets you use a Reaction to make a basic weapon attack against any enemy that attacks an ally, within melee range
Snare nullifies movement for any enemy you hit with an Attack of Opportunity
Opportunity Advantage grants Advantage on all Opportunity Attacks
Alert Effects: You gain +5 to Initiative and can’t be Surprised
Charger Effects: Grants two new abilities, Charger: Weapon Attack, and Charger: Shove
Weapon Attack lets the player charge forward and them their weapon into the first enemy they hit without provoking any Opportunity Attacks during the charge
Shove lets you charge forward and shove an enemy forward. The distance that the target travels is determined by Strength and Weight.
Savage Attacker Effects: When making Melee Weapon attacks, roll all damage dice twice. The higher of the two results is used.
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Best Fighter Ability Scores & Stat Distribution
To create the best BG3 Fighter build, we recommend putting the majority of points into your Strength, followed by Constitution and Dexterity. The primary stats for most Battle Master Fighter spells and abilities in BG3 are Strength and Constitution, but Dexterity should follow closely behind to aid your other combat skills. Charisma, Wisdom, and Intelligence are not essential for the Battle Master Fighter build.
STR
DEX
CON
INT
WIS
CHA
Base
16
14
16
8
10
10
Modifier
+3
+2
+3
-1
Best BG3 Fighter Leveling Choices
Best Fighter Spells, Feats, & Other Choices At Every Level
Though many classes have a lot of leveling choices, as a melee class, this BG3 Fighter build doesn’t have a lot of choices to make while leveling. In fact, at Level 2, Level 5, and Level 9, you won’t have a major choice to make at all. However, Fighters can get more Feats than most other classes, and your Battle Maneuvers grant this best BG3 Fighter Build impactful abilities without a spellbook.
In Act 1, which typically brings players up to around Level 5, you will be able to choose your Fighter Subclass (Battle Master), your Fighting Style (Great Weapon), a few Battle maneuvers, and a Feat.
In Act 2, which typically brings players up to around Level 9, Fighters will be able to pick up another two Feats and another two Battle Maneuvers to expand their subclass’ repertoire.
In Act 3, which brings players up to Level 12 and beyond, you will be able to pick up yet another Feat (for a total of 4 Feats) and another two Battle Maneuvers to round out your ability list.
This table displays recommended BG3 Fighter build choices for every level, including recommended Feats, Maneuvers, and Fighting Style for this Fighter build. BG3 players will find these abilities work better for the Battle Master Fighter build than others. Feel free to mix and match Battle Maneuver choices if you don’t like the recommendations below, but don’t replace the Feats or other leveling choices as these are foundational for the build.
Class Level
Choices & Recommendations
Level 1
Level 2
Level 3
Subclass Choice
Battle Maneuvers Choice
Menacing Attack, Pushing Attack, Riposte
Level 4
Level 5
Level 6
Level 7
Battle Maneuvers Choice
Goading Attack, Distracting Strike
Level 8
Level 9
Level 10
Battle Maneuvers Choice
Sweeping Attack, Trip Attack
Level 11
Level 12
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Best Fighter Build Companions & Party Composition
Best Companions For Battle Master Fighter Builds
Companion
Class/Specialization
Role In Party
Unique Attributes
Shadowheart
Cleric
Support
Difficult to CC (Charm & Sleep), hybrid Damage and Support spells
Gale
Wizard
Ranged Damage
Access to all Spells makes Gale the most versatile starting companion
Astarion
Rogue
Melee Damage/Utility
Lockpicking is incredibly useful outside of Combat, and Sneak Attacks can be deadly
The best Fighter companions in BG3 are Shadowheart as your primary ranged Support, Gale as a ranged damage-dealer and CC source, and Astarion as your main ally in melee combat (who can also set up strong Stealth maneuvers). Though you can change the class and specialization of any of your companions, these three come with strong pre-determined class and spec combos to balance out your Fighter party composition.
Shadowheart: A Trickery Cleric, Shadowheart serves as a good companion for hybrid damage and support, which complements the Battle Master Fighter playstyle well.
Gale: An Evocation Wizard, Gale can learn any Spell in Baldur’s Gate 3, is able to adapt to most situations, and is thus the most versatile ranged damage-dealing companion.
Astarion: Best suited for the Thief subclass, Astarion lets you access hidden, locked areas more easily and is capable of setting up complex combat strategies without attracting attention with Stealth
If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Fighter companion classes listed above. This way, you won’t miss out on that character’s questline, and you won’t have to suffer from an improperly balanced party.
Best Baldur’s Gate 3 Fighter Build Equipment
Get The Best BG3 Fighter Gear In All Three Acts
This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.
Items with bolded names are new options for the build in each Act, and may replace older pieces of equipment.
Items with unbolded names must be acquired in earlier Acts, but are strong enough that they don’t need to be replaced in Acts 2 or 3.
Best Battle Master Fighter Items & Equipment: Act 1
Name
Effect
Location
Head
Grymskull Helm
Wearer is immune to Critical Hits
Also grants Resistance to Fire Damage
Unlocks the Hunter’s Mark spell (once per long rest)
Drops from a particularly major boss enemy in the Adamantine Forge
Cloak
None Available (except Deathstalker Mantle)
N/A
N/A
Chest
Adamantine Splint Armor
When the wearer receives a melee hit, the attacker receives the Reeling debuff
One of the options available from the Adamantine Forge
Gloves
Gloves of the Growling Underdog
Grants the wearer Advantage on Attack Rolls when surrounded by 2+ enemies
+2 to STR saving throws
Looted from a chest inside the Shattered Sanctum (near Dror Ragzlin)
Boots
Swiresy Shoes
Increases Jump distance by 1.5m (5ft)
Purchased from Grat the Trader in the Goblin Camp
Neck
Periapt of Wound Closure
The wearer automatically stabilizes on their turn after being Downed.
Additionally, HP restored for the wearer is always maximized
Purchased from Lady Esther just outside the Rosymorn Monastery
Ring 1
Spurred Band
Grants Momentum if the wearer starts combat with less than 50% HP
Looted on a body in the Whispering Depths
Ring 2
Ring of Protection
+1 to AC and Saving Throws
Steal the Druid Idol in the Emerald Grove for Mol
Main Weapon
Everburn Blade
Deals 2d6+3 Slashing plus 1d4 Fire damage on hit (as if it was Dipped)
Kill, or disarm, the devil boss Commander Zhalk at the end of the Nautiloid tutorial zone
Offhand
N/A
N/A
N/A
Best Battle Master Fighter Items & Equipment: Act 2
Name
Effect
Location
Head
Flawed Helldusk Helmet
+2 to Saving Throws against enemy spell attacks and effects
+2 to CON saving throws
Purchased from Dammon, but players must have Infernal Iron
Cloak
Cloak of Protection
+1 to AC and saving throws
Purchased from Quartermaster Talli in the Last Light Inn
Chest
Reaper’s Embrace
All incoming damage is reduced by 2
Wearer can’t be moved against their will
Grants Howl of the Dead (which Numbs opponents)
Drops from a particularly major boss at the end of Act 2
Gloves
Gauntlets of Surging Accuracy
After using an Action Surge, grants +14 to Attack Rolls
Lasts until the end of the wearer’s turn
Either rewarded by, or dropped by, Lann Tarv in Moonrise Towers
Boots
Evasive Shoes
Purchased from Mattis in the Last Light Inn
Neck
Periapt of Wound Closure
The wearer automatically stabilizes on their turn after being Downed.
Additionally, HP restored for the wearer is always maximized
Purchased from Lady Esther just outside the Rosymorn Monastery (Act 1)
Ring 1
Killer’s Sweetheart
After killing a target, the next attack made by the wearer is automatically a Critical Hit
Works once per Long Rest
Found on the ground after the Self-Same Trial in the Gauntlet of Shar
Ring 2
Ring of Protection
+1 to AC and Saving Throws
Steal the Druid Idol in the Emerald Grove for Mol (Act 1)
Main Weapon
Everburn Blade
Deals 2d6+3 Slashing plus 1d4 Fire damage on hit (as if it was Dipped)
Kill, or disarm, the devil boss Commander Zhalk at the end of the Nautiloid tutorial zone (Act 1)
Offhand
N/A
N/A
N/A
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Best Battle Master Fighter Items & Equipment: Act 3
Name
Effect
Location
Head
Helm of Balduran
+2 HP at the start of each turn
+1 to AC and all Saving Throws
Wearer can’t be stunned, and can’t be hit by Critical Hits
Found after defeating Ansur in the Wyrmway
Cloak
Cloak of Protection
+1 to AC and saving throws
Purchased from Quartermaster Talli in the Last Light Inn (Act 2)
Chest
Reaper’s Embrace
All incoming damage is reduced by 2
Wearer can’t be moved against their will
Grants Howl of the Dead (which Numbs opponents)
Drops from a particularly major boss at the end of Act 2
Gloves
Gauntlets of Surging Accuracy
After using an Action Surge, grants +14 to Attack Rolls
Lasts until the end of the wearer’s turn
Either rewarded by, or dropped by, Lann Tarv in Moonrise Towers (Act 2)
Boots
Helldusk Boots
Wearer cannot be moved against their will and ignores all Difficult Terrain effects.
Lets the wearer use a Reaction to automatically succeed failed saving throws
Grants the Hellcaller ability (a hybrid teleport and AoE explosion spell)
Found in a chest at the top of Wyrm’s Rock Fortress
Neck
Periapt of Wound Closure
The wearer automatically stabilizes on their turn after being Downed.
Additionally, HP restored for the wearer is always maximized
Purchased from Lady Esther just outside the Rosymorn Monastery (Act 1)
Ring 1
Killer’s Sweetheart
After killing a target, the next attack made by the wearer is automatically a Critical Hit
Works once per Long Rest
Found on the ground after the Self-Same Trial in the Gauntlet of Shar (Act 2)
Ring 2
Ring of Protection
+1 to AC and Saving Throws
Steal the Druid Idol in the Emerald Grove for Mol (Act 1)
Main Weapon
Balduran’s Giantslayer
Doubles STR Mod damage
Grants Advantage on Attacks against Large, Huge, or Gargantuan creatures
Grants the Giant Form ability, adn the Topple The Big Folk special attack
Looted after beating Ansur in the Wyrmway
Offhand
N/A
N/A
N/A
Best BG3 Fighter Build Consumables & Permanent Buffs
In Baldur’s Gate 3, Fighter builds can be enhanced further with the use of specific consumables. Certain potions, like the Elixir of Heroism, will grant combat-oriented bonuses for this best Fighter build, while others, like the Elxir of Bloodlust, will enhance the Fighter’s innate ability to stay in melee combat and keep swinging, even if the odds are against them. If you spot any of these useful Fighter consumables as world loot or enemy loot, trader inventories, or otherwise, be sure to pick them up and store them in a bag for later use.
Consumable Name
Consumable Effects
Elxir of Bloodlust
Once per turn, when you kill an enemy, restore 5 Temporary HP and gain an additional Action that turn.
Elixir of Vigilance
Grants +5 to Initiative and prevents you from being Surprised.
Elixir of the Colossus
Grants the Enlarged effect, physically increasing your size, granting extra damage on all weapon attacks, Advantage on Strength checks, and enhanced grappling.
Elixir of Heroism
Grants +1d4 to your Attack and Saving Throw rolls. Grants +10 Temporary HP.
Potion of Speed
Grants Hastened for 3 turns, increasing AC by 2 and granting Advantage on DEX saving throws and an additional Action, and increases movement by 30ft.
Best BG3 Fighter Build Permanent Buffs
Throughout BG3 you will find numerous ways to permanently increase your stats, gain permanent passive bonuses, or otherwise grant your character a permanent buff. To push the best BG3 Fighter Battle Master builds to the next level, keep an eye out for these five best Fighter permanent buffs as you adventure through the Sword Coast and beyond:
Buff Name
Buff Effects
Buff Source
Auntie Ethel’s Hair
Grants +1 to any Ability Score of your choice
Must complete Mayrina’s quest in Act 1, but don’t kill Auntie Ethel. When she reaches low HP, she will offer to be spared. Accept her deal and you will gain Auntie Ethel’s Hair.
Awakened
All Illithid Powers now cost 1 Bonus Action instead of an Action
You must succeed all three Saving Throws inside the Githyanki Creche’s Zaith’isk to get this buff.
You may also absorb this skill when playing as Laezel by passing a DC 30 Arcana check (which will usually require a nat 20 roll) to take the power for your own.
Potion of Everlasting Vigour
Grants +2 Strength on consumption
You must make Astarion bite Araj Oblodra when she asks in Act 2 at Moonrise Towers. Astarion does not want to do this and will end a romantic relationship if forced.
Lovitar’s Love
Grants +2 to Attack Rolls and Wisdom Saving Throws when under 30% HP
Speak to Abdirak in the Shattered Sanctum inside the Goblin Camp. Ask him about being a follower of Lovitar, then pass two Intimidation checks.
The Tharchiate Codex
Once per Long Rest, gain 20 Temporary HP
Find and read “The Tharchiate Codex” within the Sorcerous Vault, which can only be accessed via Sorcerous Sundries in Baldur’s Gate City. You must use the Remove Curse spell to read it.
Mirror of Loss
Grants +2 to one Ability Score of your choice
Find the Mirror of Loss in the Cloister of Sombre Embrace within the House of Grief, found toward the end of Act 2.
Either offer the Necromancy of Thay (and the buff it grants) or pass a DC 25 Religion check to get +2 to any ability score of your choice.
Best BG3 Fighter Multiclass Choices
Maximize Your BG3 Fighter Build With Complimentary Fighter Multiclass Options
Players can choose to Multiclass beginning at Level 2. Look for the “Add Class” button on the top right of the level up overview menu – this will open up a new menu where players can allocate the level to any other class in Baldur’s Gate 3 when selected.
Barbarian Multiclass – Fighter 11/Barbarian 1
Choosing the Barbarian class to multiclass into as a Fighter is important for one reason: Rage. Rage is an incredibly powerful ability that lets a character use a bonus action to make an additional attack on their turn, but it requires a bonus action to activate. As a Level 11 Fighter, players can attack three times in a single turn, but by putting one point into barbarian, they can attack four times minimum every turn – as long as a bonus action isn’t used for another ability. It’s also viable to put three points into Barbarian to be able to select a subclass, but the character will lose out on the Fighter’s third attack granted at Level 11.
Cleric Multiclass – Fighter 11/Cleric 1
The Cleric multiclass option for Fighters is good for similar reasons as the Barbarian multiclass. Fighters unlock their third attack at Level 11, leaving just one level to put into another class. The Cleric, specifically the War Domain subclass, is an excellent choice because it unlocks a fourth attack, and grants access to some basic Cleric support spells. It’s not a bad idea to go with the Eldritch Knight subclass instead of the Battle Master subclass for this multiclass choice, as Cleric spells will complement the Eldritch Knight’s toolkit. Just be sure to select War Domain, as it lets the Cleric take a bonus action to attack an extra time on their turn.